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Metropia 2042

Main setting & topics:
- Desert vs Life. A self-sustainable city in a lifeless desert.
- Realistic city that could be built on Earth in the next 20 years, with a not-distant-future vibe to it.
- Hanging Gardens of Babylon 2.0
This is my submission for the recent Artstation challange. A huge step out of my comfort zone -> paintovers were not allowed so everything is in 3D :D!
Link to more process sketches & functionality descriptions in my final submission:
https://www.artstation.com/contests/nvidia-metropia-2042/challenges/58/submissions/40991?sorting=popular

Main Shot

Main Shot

Crop I

Crop I

Crop II

Crop II

Crop III

Crop III

Secondary Shot
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Secondary Shot
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Hanging Gardens of Babylon 2.0

Hanging Gardens of Babylon 2.0

Flying Wind Turbine

Flying Wind Turbine

Circle Crops

Circle Crops

Circle Crops - Procedural Material

Circle Crops - Procedural Material

Trees Particle System

Trees Particle System

Trees Models

Trees Models

Ships / Vehicles Meshes

Ships / Vehicles Meshes

Particle systems - ships swimming/docked + emmisive water tail texture

Particle systems - ships swimming/docked + emmisive water tail texture

Industrial District - Particle System

Industrial District - Particle System

Printed building - finished/unifished

Printed building - finished/unifished

Buildings Scale

Buildings Scale

Terrain Flat

Terrain Flat

Terrain High Mountains

Terrain High Mountains

Lowpoly Rocks with baked normal map

Lowpoly Rocks with baked normal map

Main shot - combined pass

Main shot - combined pass

Clay

Clay

Process
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Process
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Secondary shot - combined pass

Secondary shot - combined pass

Clay

Clay

Process

Process

Texture Sheet - Challange's limit was 10 texture sets

Texture Sheet - Challange's limit was 10 texture sets

Procedural Material Example - There was no limit on procedurals :)

Procedural Material Example - There was no limit on procedurals :)